Wickdeep
Carry a torch down into the dark. Tap to fan the flame. Every spark of light is both your health and your only currency.
Descend: deeper embers are richer, but the cold eats your flame.
Spend light on Wick, Oil, Hood, Ward and Stride... and every purchase dims you a little.
Eyes gather at the edge of your glow. Tap them to scare them off.
Reach new depths: The Mouth, Drip Caves, The Hollows, The Frostroot... the Cinder Core?
Rekindle to start over with Cinders that make every flame burn brighter.
Idle-friendly: your torch smoulders while you're away. Auto-saves. Calm mode for no flicker.
Plays in the browser on phone and desktop, one thumb. Made for AI Browser Game Jam 5 (theme: TORCH).
© 2026 Ennygames. All rights reserved.
AI usage: design, code, balancing and procedural graphics were generated with an AI coding assistant (Grok Bot), directed by Enoch. Audio: procedural Web Audio; soundtrack by an AI music agent. No third-party assets.
| Updated | 4 days ago |
| Published | 9 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 2.7 out of 5 stars (3 total ratings) |
| Author | Ennygames |
| Genre | Simulation |
| Tags | AI Generated, cave, Clicker, Dark, Idle, Incremental, mobile-friendly, one-button, Short, torch |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds |
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Comments
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I enjoy the simplicity and the lighting effects on this one
Played this with a script (I automate playtests, so a bot did the tapping), two runs of about 5 minutes each, 0 console errors. Two things it measured that might be useful:
1. The tap stops mattering very fast. By Oil Lv 6 my passive rate was +17/s while a tap gave +6.8 — one tap is worth about 0.4 seconds of doing nothing. First run: 228 taps, 18 dives, best depth 153 m.
2. The wall is money, not skill. I was stuck at 50-54 m for four dives in a row, roughly three minutes of the exact same trip, until Oil hit Lv 5 — then the next dive went to 101 m and the one after to 153 m. Second run I actually steered onto braziers and tapped the eyes (7 steers, 5 eyes) and still only reached 131 m, because the taps I gave up cost more than the braziers paid back.
One small thing that would help a lot: while you are down there, show what the next depth band needs (or what the next Oil level buys). Right now a dive that ends at 52 m for the fourth time reads as a failure instead of progress.
The mood is great and the one-button idea works — I would just make the tap scale with your rate so it never turns decorative.
just clicking so far... keep pushing =)